Integrations
Integrations Guide
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This Guide show examples on how to integrate msk_vehiclekeys
into f.e.: VehicleShops, etc.
It is already integrated in MSK EngineToggle and MSK Garage
EngineToggle Scripts
Use this Export on clientside
Use this Export on serverside
okokVehicleShop
Go to
okokVehicleshop\cl_utils.lua
and edit the following Events:
RegisterNetEvent(Config.EventPrefix..":giveKeys")
AddEventHandler(Config.EventPrefix..":giveKeys", function(vehicle)
Wait(2000) -- to make sure u are in the vehicle when the key is given
exports.msk_vehiclekeys:AddPrimaryKey(vehicle)
end)
RegisterNetEvent(Config.EventPrefix..":giveKeysTestDrive")
AddEventHandler(Config.EventPrefix..":giveKeysTestDrive", function(vehicle)
Wait(2000) -- to make sure u are in the vehicle when the key is given
exports.msk_vehiclekeys:AddTempKey(vehicle)
end)
RegisterNetEvent(Config.EventPrefix..":giveKeysTowTruck")
AddEventHandler(Config.EventPrefix..":giveKeysTowTruck", function(vehicle)
Wait(2000) -- to make sure u are in the vehicle when the key is given
exports.msk_vehiclekeys:AddTempKey(vehicle)
end)
RegisterNetEvent(Config.EventPrefix..":onFinishTestDrive")
AddEventHandler(Config.EventPrefix..":onFinishTestDrive", function(vehicle)
exports.msk_vehiclekeys:RemoveTempKey(vehicle)
end)
RegisterNetEvent(Config.EventPrefix..":deleteVehicle")
AddEventHandler(Config.EventPrefix..":deleteVehicle", function()
if sellingVehicle ~= nil then
exports.msk_vehiclekeys:RemovePrimaryKey(sellingVehicle)
DeleteEntity(sellingVehicle)
sellingVehicle = nil
end
end)
dealerships_creator
Go to
dealerships_creator/integrations/cl_integrations.lua
and add the following Events:
AddEventHandler("dealerships_creator:testDrive:vehicleSpawned", function(vehicle, vehicleNetId)
SetVehicleFuelLevel(vehicle, 100.0)
exports.msk_vehiclekeys:AddTempKey(vehicle)
end)
Go to
dealerships_creator/integrations/sv_integrations.lua
and add the following Events:
AddEventHandler("dealerships_creator:giveVehicleToPlayerId", function(playerId, vehicleName, plate)
Wait(2000) -- To make sure the vehicle is saved in databasse
exports.msk_vehiclekeys:AddPrimaryKey({source = playerId}, {plate = plate})
end)
jobs_creator
Go to
jobs_creator/integrations/cl_integrations.lua
and add the following Events:
AddEventHandler("jobs_creator:permanent_garage:vehicleSpawned", function(vehicle, vehicleName, vehiclePlate)
Wait(2000) -- to make sure u are in the vehicle when the key is given
exports.msk_vehiclekeys:AddPrimaryKey(vehicle)
end)
AddEventHandler("jobs_creator:permanent_garage:vehicleParked", function(vehicleModel, vehiclePlate)
exports.msk_vehiclekeys:RemovePrimaryKey({plate = vehiclePlate, model = vehicleModel})
end)
AddEventHandler("jobs_creator:garage_owned:vehicleSpawned", function(vehicle, vehicleName, vehiclePlate)
Wait(2000) -- to make sure u are in the vehicle when the key is given
exports.msk_vehiclekeys:AddPrimaryKey(vehicle)
end)
AddEventHandler("jobs_creator:garage_owned:vehicleParked", function(vehicleModel, vehiclePlate)
exports.msk_vehiclekeys:RemovePrimaryKey({plate = vehiclePlate, model = vehicleModel})
end)
AddEventHandler("jobs_creator:temporary_garage:vehicleSpawned", function(vehicle, vehicleName, vehiclePlate)
Wait(2000) -- to make sure u are in the vehicle when the key is given
exports.msk_vehiclekeys:AddTempKey(vehicle)
end)
AddEventHandler("jobs_creator:temporary_garage:vehicleParked", function(vehicleModel, vehiclePlate)
exports.msk_vehiclekeys:RemoveTempKey({plate = vehiclePlate, model = vehicleModel})
end)
qs-advancedgarages
Go to
qs-advancedgarages\config\config.lua
and insert the following on line ~186
local mskvehiclekeys = GetResourceState('msk_vehiclekeys') == 'started'
Then insert the following at line 208-210
elseif mskvehiclekeys then
return 'msk_vehiclekeys'
else
Create a new file named
msk_vehiclekeys.lua
and place this file into:qs-advancedgarages\client\custom\vehiclekeys
Add the following code into this file:
if Config.Vehiclekeys ~= 'msk_vehiclekeys' then
return
end
function AddVehiclekeys(vehicle, plate, item)
exports.msk_vehiclekeys:AddPrimaryKey(vehicle)
end
function RemoveVehiclekeys(vehicle, plate)
exports.msk_vehiclekeys:RemovePrimaryKey(vehicle)
end
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