MSK Scripts
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  • Description
  • Inventory Support
  • EngineToggle Support
  • Requirements
  1. Scripts

MSK VehicleKeys

Documentation for msk_vehiclekeys

Last updated 6 months ago

- about 80% is encrypted - about 10% is encrypted

Description

  • (Un)lock a vehicle with Command, Hotkey or Target → (ox_target)

  • Choose on which seat you want to sit with Target → (ox_target)

  • Open Keys Menu with Command and Hotkey (menu and context menu from ox_lib)

  • Admin Command to (un)lock a vehicle without a key needed

  • Primary, Secondary and Temporary Keys

  • Keys as unique items (every vehicle is a unique key item - except job vehicles)

  • Job Vehicle Keys (players with specific jobs can (un)lock the vehicle with specific plates or if it is a specific model)


  • Whitelist for vehicles (whitelist specific models and plates for which you don’t need a key to (un)lock)

  • Blacklist for vehicles (Blacklist specific models and plates so that they cannot be (un)locked)

  • Admin Vehicles (Admins with ace permission can use the hotkey to (un)lock the vehicle)

  • Exchange Vehicle Locks (all keys that other players might have will be deleted)

  • Transfer Vehicle (transfer ownership to another player)

  • Keyring System (Save all Keys in a second inventory) → [only ox_inventory (Inventory Support below)]


  • Lock NPC vehicles and possibility of carjacking closed npc vehicles (see config)

Inventory Support

You don’t have to have the listed inventories below, but without them, you won’t have unique items!

Attention

We recommend using ox_inventory for Unique Items because with this inventory we can Add or Remove the Player Key automatically if he Drops, Give, etc. the Key Item (except TempKeys, they will be removed). Also the Keyring System is currently only for ox_inventory!

Why those features, mentioned above, only for ox_inventory? Because ox_inventory offers numerous functions that other inventories unfortunately do not support.

EngineToggle Support

For EngineToggle Scripts, please use this Exports:

Requirements

Optional Requirements

→ recommended

We recommend using but you can use every EngineToggle Script that you want.

→ clientside

→ serverside

or

ox_inventory
qs-inventory
core_inventory
msk_enginetoggle
HasPlayerKeyOrIsVehicleOwner
HasPlayerKeyOrIsVehicleOwner
ESX 1.9.2 and above
QBCore
msk_core
ox_lib
ox_target
msk_enginetoggle
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