MSK VehicleKeys
Documentation for msk_vehiclekeys
Last updated
Documentation for msk_vehiclekeys
Last updated
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(Un)lock a vehicle with Command, Hotkey or Target → (ox_target)
Choose on which seat you want to sit with Target → (ox_target)
Open Keys Menu with Command and Hotkey (menu and context menu from ox_lib)
Admin Command to (un)lock a vehicle without a key needed
Primary, Secondary and Temporary Keys
Keys as unique items (every vehicle is a unique key item - except job vehicles)
Job Vehicle Keys (players with specific jobs can (un)lock the vehicle with specific plates or if it is a specific model)
Whitelist for vehicles (whitelist specific models and plates for which you don’t need a key to (un)lock)
Blacklist for vehicles (Blacklist specific models and plates so that they cannot be (un)locked)
Admin Vehicles (Admins with ace permission can use the hotkey to (un)lock the vehicle)
Exchange Vehicle Locks (all keys that other players might have will be deleted)
Transfer Vehicle (transfer ownership to another player)
Keyring System (Save all Keys in a second inventory) → [only ox_inventory (Inventory Support below)]
Lock NPC vehicles and possibility of carjacking closed npc vehicles (see config)
You don’t have to have the listed inventories below, but without them, you won’t have unique items!
ox_inventory → recommended
We recommend using ox_inventory
for Unique Items because with this inventory we can Add or Remove the Player Key automatically if he Drops, Give, etc. the Key Item (except TempKeys, they will be removed).
Also the Keyring System is currently only for ox_inventory!
Why those features, mentioned above, only for ox_inventory? Because ox_inventory offers numerous functions that other inventories unfortunately do not support.
We recommend using msk_enginetoggle but you can use every EngineToggle Script that you want.
For EngineToggle Scripts, please use this Exports:
HasPlayerKeyOrIsVehicleOwner → clientside
HasPlayerKeyOrIsVehicleOwner → serverside