Server
Event Handler - Serverside
Entering Vehicle
Will be called when entering a vehicle
Returns
plate - string
- Plate of the vehicle
seat - number
- Steat of the vehicle the player is entering
netId - number
- Vehicles NetworkId
isEngineOn - boolean
- whether the engine is on or off
isDamaged - boolean
- whether the vehicle is damaged or not
RegisterNetEvent('msk_enginetoggle:enteringVehicle', function(plate, seat, netId, isEngineOn, isDamaged)
local vehicle = NetworkGetEntityFromNetworkId(netId)
-- Do something here
end)
Entered Vehicle
Will be called when entered a vehicle
Returns
plate - string
- Plate of the vehicle
seat - number
- Steat of the vehicle the player has entered
netId - number
- Vehicles NetworkId
isEngineOn - boolean
- whether the engine is on or off
isDamaged - boolean
- whether the vehicle is damaged or not
RegisterNetEvent('msk_enginetoggle:enteredVehicle', function(plate, seat, netId, isEngineOn, isDamaged)
local vehicle = NetworkGetEntityFromNetworkId(netId)
-- Do something here
end)
Exited Vehicle
Will be called when exited a vehicle
Returns
plate - string
- Plate of the vehicle
seat - number
- Steat of the vehicle the player has exited
netId - number
- Vehicles NetworkId
isEngineOn - boolean
- whether the engine is on or off
isDamaged - boolean
- whether the vehicle is damaged or not
RegisterNetEvent('msk_enginetoggle:exitedVehicle', function(plate, seat, netId, isEngineOn, isDamaged)
local vehicle = NetworkGetEntityFromNetworkId(netId)
-- Do something here
end)
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