Client
Exports - Clientside
toggleEngine
Toggles the Engine On/Off
Parameters
bypass - boolean
- Start/Stop the Engine without a Key needed - Optional
exports.msk_enginetoggle:toggleEngine()
-- Example with Bypass
exports.msk_enginetoggle:toggleEngine(true)
toggleLockpick
Starts the Hotwire Feature
exports.msk_enginetoggle:toggleLockpick()
GetEngineState
Parameters
vehicle - entity
- The Vehicle that you want the Enginestate from
Returns
isEngineOn - boolean
- whether the Engine is on or off
local isEngineOn = exports.msk_enginetoggle:GetEngineState(vehicle)
-- You can also use this:
local isEngineOn = Entity(vehicle).state.isEngineOn
SetVehicleDamaged
With this you can set the vehicle damaged so that you can't start the engine. If a player is driving this specific vehicle or the engine is on, the engine turns off automatically.
Parameters
vehicle - entity
- The Vehicle that you want to set the Damage State
state - boolean
- Set vehicle damaged state
exports.msk_enginetoggle:SetVehicleDamaged(vehicle, state)
-- Set vehicle damaged
exports.msk_enginetoggle:SetVehicleDamaged(vehicle, true)
-- Set vehicle not damaged
exports.msk_enginetoggle:SetVehicleDamaged(vehicle, false)
GetVehicleDamaged
With this you can get the current vehicle damaged state
Parameters
vehicle - entity
- The Vehicle that you want to get the Damage State from
Returns
isVehicleDamaged - boolean
- whether the vehicle is damaged or not
local isVehicleDamaged = exports.msk_enginetoggle:GetVehicleDamaged(vehicle)
-- You can also use this:
local isVehicleDamaged = Entity(vehicle).state.isDamaged
SetSteeringAngle
With this you can set the Steering Angle of the given vehicle.
Parameters
vehicle - entity
- The Vehicle that you want to set the Steering Angle
angle - float
- Set vehicle steering angle
exports.msk_enginetoggle:SetSteeringAngle(vehicle, angle)
-- Example:
exports.msk_enginetoggle:SetSteeringAngle(vehicle, 0.0)
GetSteeringAngle
With this you can get the current vehicles steering angle
Parameters
vehicle - entity
- The Vehicle that you want to get the Steering Angle from
Returns
steeringAngle - float
- Steering Angle
local steeringAngle = exports.msk_enginetoggle:GetSteeringAngle(vehicle)
-- You can also use this:
local steeringAngle = Entity(vehicle).state.SteeringAngle
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