# MSK Handcuffs

<figure><img src="https://1100044979-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F6IG4qpnsvwJ4tB5edczg%2Fuploads%2FrhCpNzGwFKVwGrNSKkOk%2FMSK_-_Handcuffs_new.png?alt=media&#x26;token=10b82486-5cf3-4576-864f-bda209428d78" alt=""><figcaption></figcaption></figure>

[**Tebex \[11.99€ incl. VAT\]**](https://www.msk-scripts.de/category/encrypted) - *about 80% is encrypted*\
[**Tebex \[23.99€ incl. VAT\]**](https://www.msk-scripts.de/category/open-clientside) - *about 10% is encrypted*

[**YouTube Preview**](https://www.youtube.com/watch?v=K1PrV9T7yZA)\
[**CFX Post**](https://forum.cfx.re/t/esx-msk-handcuffs-realistic-handcuffs/4885324)

### Description <a href="#description-1" id="description-1"></a>

* Cuff and Uncuff Players with Animations and Props
* Hardcuff a Player *(Player can’t move)*
* Drag and Undrag Player
* Put Player in/out vehicle
* AnkleTracker - *(Specific job can track a players position)*
* Headbag - *(Player gets a Blackscreen and a Bag on his head)*
* Tape - *(Player get a tape on his mouth and can’t talk)* - **\[Read Optional Requirements below]**

***

* Cuff, uncuff, etc. players with items, commands or via export
* Timer for uncuff players automatically
* Admin commands
* Discord Logs
* All data will be saved in a database.json file in msk\_handcuffs folder
* Cuff Status, Ankletracker, etc. will be saved to database and restored after relog

***

* Example to implement this in esx\_policejob *\[Read the Documentation]*
* Example to implement this in Jaksam job\_creator *\[Read the Documentation]*

### Requirements

* [ESX Legacy](https://github.com/esx-framework/esx_core)
* [msk\_core](https://github.com/MSK-Scripts/msk_core)

### Optional Requirements <a href="#optional-requirements-4" id="optional-requirements-4"></a>

These are for specific features like the Tape or remove from Radio if handcuffed.

* [pma-voice](https://github.com/AvarianKnight/pma-voice)
* [saltychat](https://github.com/v10networkscom/saltychat-fivem)
