Client
Event Handler - Clientside
Entering Vehicle
Will be called when entering a vehicle
Returns
vehicle - entity - The vehicle the player is entering
plate - string - Plate of the vehicle
seat - number - Steat of the vehicle the player is entering
netId - number - Vehicles NetworkId
isEngineOn - boolean - whether the engine is on or off
isDamaged - boolean - whether the vehicle is damaged or not
AddEventHandler('msk_enginetoggle:enteringVehicle', function(vehicle, plate, seat, netId, isEngineOn, isDamaged)
-- Do something here
end)Entered Vehicle
Will be called when entered a vehicle
Returns
vehicle - entity - The vehicle the player has entered
plate - string - Plate of the vehicle
seat - number - Steat of the vehicle the player has entered
netId - number - Vehicles NetworkId
isEngineOn - boolean - whether the engine is on or off
isDamaged - boolean - whether the vehicle is damaged or not
AddEventHandler('msk_enginetoggle:enteredVehicle', function(vehicle, plate, seat, netId, isEngineOn, isDamaged)
-- Do something here
end)Exited Vehicle
Will be called when exited a vehicle
Returns
vehicle - entity - The vehicle the player has exited
plate - string - Plate of the vehicle
seat - number - Steat of the vehicle the player has exited
netId - number - Vehicles NetworkId
isEngineOn - boolean - whether the engine is on or off
isDamaged - boolean - whether the vehicle is damaged or not
AddEventHandler('msk_enginetoggle:exitedVehicle', function(vehicle, plate, seat, netId, isEngineOn, isDamaged)
-- Do something here
end)Last updated