Guides
Guides for msk_enginetoggle
Last updated
if healthEngineCurrent > cfg.engineSafeGuard + 1 then
SetVehicleUndriveable(vehicle, false)
exports.msk_enginetoggle:SetVehicleDamaged(vehicle, false)
end
if healthEngineCurrent <= cfg.engineSafeGuard + 1 and cfg.limpMode == false then
SetVehicleUndriveable(vehicle, true)
exports.msk_enginetoggle:SetVehicleDamaged(vehicle, true)
endif healthEngineCurrent > cfg.engineSafeGuard+1 then
SetVehicleUndriveable(vehicle, false)
exports.msk_enginetoggle:SetVehicleDamaged(vehicle, false)
end
if healthEngineCurrent <= cfg.engineSafeGuard+1 and cfg.limpMode == false then
local vehpos = GetEntityCoords(vehicle)
StartParticleFxLoopedAtCoord("ent_ray_heli_aprtmnt_l_fire", vehpos.x, vehpos.y, vehpos.z-0.7, 0.0, 0.0, 0.0, 1.0, false, false, false, false)
SetVehicleUndriveable(vehicle, true)
exports.msk_enginetoggle:SetVehicleDamaged(vehicle, true)
end