Player
MSK.Player
Parameters
clientId - number
- Player Index - equal to PlayerId()
serverId - number
- Player Server Id
ped - number
- Player Index - equal to PlayerPedId()
coords - vector3
- Player Coords - equal to GetEntityCoords(PlayerPedId())
heading - float
- Player Heading - equal to GetEntityHeading(PlayerPedId())
vehicle - number
- A vehicle handle
seat - number
- Seat, the player is in - equal to GetVehiclePedIsIn(PlayerPedId(), false)
weapon - number
- Hash of Players current weapon - equal to GetCurrentPedWeapon(PlayerPedId(), true)
Other Players
You can get information about other players on clientside
Parameters
playerId - number
- Players server id
key - string
- The key that you want the value from
Returns
value - any
- The new value of the key
Description See MSK.Player above for parameter "key"
Event Handler
Returns
key - string
- The key that changed
value - any
- The new value of the changed key
oldValue - any
- The old value of the changed key
Description See MSK.Player above for parameter "key"
Set own values
You can set you own values by using MSK.Player
as a function. You can also set them as replicated.
Parameters
key - string
- The key that you want to set
value - any
- The value that you want to set for the key
replicated - boolean
- whether replicated or not
MSK.GetClosestPlayer
Parameters
coords - vector3
- Coords - Optional, default: playerCoords
Returns
player - number
- Player Index - equal to PlayerId()
distance - float
- The Distance to this Player
MSK.GetClosestPlayers
Parameters
coords - vector3
- Coords
maxDistance - float
- Max distance to check for players - Max Distance is 200.0
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