Vehicle
MSK.GetClosestVehicle
Parameters
coords - vector3
- Coords - Optional, default: playerCoords
Returns
vehicle - number
- A vehicle handle
distance - float
- The Distance to this vehicle
local vehicle, distance = MSK.GetClosestVehicle(coords)
if DoesEntityExist(vehicle) and distance <= 2.5 then
-- Do something with this vehicle
end
-- As an Export:
local player, distance = exports.msk_core:GetClosestVehicle(coords)
MSK.GetClosestVehicles
Parameters
coords - vector3
- Player Coords
maxDistance - float
- Max distance to check for vehicles - Max Distance is 200.0
local vehicles = MSK.GetClosestVehicles(GetEntityCoords(PlayerPedId()), 25.0)
-- As an Export:
local player, distance = exports.msk_core:GetClosestVehicles(coords, maxDistance)
MSK.GetVehicleInDirection
Get the Vehicle in front of the player
Returns
vehicle - int
- A vehicle handle
coords - vector3
- The vehicle coords
distance - float
- The distance between the vehicle and the player
local vehicle, coords, distance = MSK.GetVehicleInDirection()
-- As an Export:
local vehicle, coords, distance = exports.msk_core:GetVehicleInDirection()
MSK.IsVehicleEmpty
Get whether the vehicle is empty or not
Parameters
vehicle - int
- A vehicle handle
Returns
isVehicleEmpty - boolean
- whether the vehicle is empty or not
local vehicle, coords, distance = MSK.GetVehicleInDirection()
local isVehicleEmpty = MSK.IsVehicleEmpty(vehicle)
print(isVehicleEmpty)
-- As an Export:
local isVehicleEmpty = exports.msk_core:IsVehicleEmpty(vehicle)
MSK.GetVehicleLabel
Parameters
vehicle - int
- A vehicle handle
Returns
label - string
- Label of the vehicle
local label = MSK.GetVehicleLabel(vehicle)
-- As an Export:
local label = exports.msk_core:GetVehicleLabel(vehicle)
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