TextUI
Last updated
Last updated
Show the TextUI
Parameters
key - string
- The key that needs to be pressed
text - string
- Text
color - string
- Color as hex - Optional, default: '#5eb131'
MSK.TextUI.Show(key, text, color)
-- Example 1: default color
MSK.TextUI.Show('E', 'Press ~g~E~s~ to interact')
-- Example 2: specific color
MSK.TextUI.Show('E', 'Press ~g~E~s~ to interact', '#5eb131')
-- As an Export:
exports.msk_core:ShowTextUI(key, text, color)
Show the TextUI in a thread
Parameters
key - string
- The key that needs to be pressed
text - string
- Text
color - string
- Color as hex - Optional, default: '#5eb131'
MSK.TextUI.ShowThread(key, text, color)
-- Example
CreateThread(function()
while true do
local sleep = 250
local distance = #(MSK.Player.coords - vector3(572.04, 2724.34, 42.05))
if distance <= 2.5 then
sleep = 0
MSK.TextUI.ShowThread('E', 'Press ~g~E~s~ to interact')
end
Wait(sleep)
end
end)
-- As an Export:
exports.msk_core:ShowTextUIThread(key, text, color)
Hide the TextUI
MSK.TextUI.Hide()
-- As an Export:
exports.msk_core:HideTextUI()
Check if the TextUI is active
Returns
isActive - boolean
- whether the TextUI is active
local isActive = MSK.TextUI.Active()
-- As an Export:
local isActive = exports.msk_core:TextUIActive()