Client
Exports - Clientside
toggleLock
(Un)locks the closest vehicle
Parameters
vehicleData - table
- Vehicle Data such as plate, model or netId
Description
For the Parameter vehicleData
you can set:
{plate = vehiclePlate, model = vehicleModel}
{vehicle = vehicle}
exports.msk_vehiclekeys:toggleLock(nil, vehicleData)
-- Example 1
local vehicle = GetClosestVehicle()
exports.msk_vehiclekeys:toggleLock(nil, {plate = GetVehicleNumberPlateText(vehicle), model = GetEntityModel(vehicle)})
-- Example 2
local vehicle = GetClosestVehicle()
exports.msk_vehiclekeys:toggleLock(nil, {vehicle = vehicle})
GetVehicleLockState
Get whether the vehicle is locked or unlocked
Parameters
vehicle - int
- A vehicle handle
Returns
isLocked - boolean
- whether the vehicle is locked or unlocked
local isLocked = exports.msk_vehiclekeys:GetVehicleLockState(vehicle)
-- You can also use this:
local isLocked = Entity(vehicle).state.isLocked
GetVehicleLockStatus
Get the current Lock Status
Parameters
vehicle - int
- A vehicle handle
Returns
lockStatus - number
- Lockstate (1 if unlocked / 2 if locked)
local lockStatus = exports.msk_vehiclekeys:GetVehicleLockStatus(vehicle)
-- You can also use this:
local lockStatus = Entity(vehicle).state.lockState
openLocksmithMenu
Opens the Locksmith Menu where you can Exchange the vehicle locks. All Keys that other players might have for this vehicle will be deleted.
exports.msk_vehiclekeys:openLocksmithMenu()
openKeysMenu
Open the Keys Menu where you can see all keys that you have.
exports.msk_vehiclekeys:openKeysMenu()
RefreshPlayerKeys
It will add not existing permanent keys from owned vehicles to the player
exports.msk_vehiclekeys:RefreshPlayerKeys()
GetAllVehicleKeys
Gets all vehicle keys saved in vehiclekeys.json
Returns
vehicleKeys - table
- All Vehicle Keys
local vehicleKeys = exports.msk_vehiclekeys:GetAllVehicleKeys()
for identifier, keys in pairs(vehicleKeys) do
for i = 1, #keys do
print(identifier, keys[i].plate, keys[i].model, keys[i].type)
end
end
GetPlayerKeys
Gets the players vehicle keys
Parameters
playerId - number
- ServerId of the player which you want to get the keys from - Optional
Returns
keys - table
- Players Vehicle Keys
-- Self
local keys = exports.msk_vehiclekeys:GetPlayerKeys()
-- Other Player
local keys = exports.msk_vehiclekeys:GetPlayerKeys(playerId)
for i = 1, #keys do
print(keys[i].plate, keys[i].model, keys[i].type)
end
GetPlayerPrimaryKeys
Gets the players primary vehicle keys
Parameters
playerId - number
- ServerId of the player which you want to get the keys from - Optional
Returns
keys - table
- Players Vehicle Keys
-- Self
local keys = exports.msk_vehiclekeys:GetPlayerPrimaryKeys()
-- Other Player
local keys = exports.msk_vehiclekeys:GetPlayerPrimaryKeys(playerId)
for i = 1, #keys do
print(keys[i].plate, keys[i].model, keys[i].type)
end
GetPlayerSecondaryKeys
Gets the players secondary vehicle keys
Parameters
playerId - number
- ServerId of the player which you want to get the keys from - Optional
Returns
keys - table
- Players Vehicle Keys
-- Self
local keys = exports.msk_vehiclekeys:GetPlayerSecondaryKeys()
-- Other Player
local keys = exports.msk_vehiclekeys:GetPlayerSecondaryKeys(playerId)
for i = 1, #keys do
print(keys[i].plate, keys[i].model, keys[i].type)
end
GetPlayerTempKeys
Gets the players temporary vehicle keys
Parameters
playerId - number
- ServerId of the player which you want to get the keys from - Optional
Returns
keys - table
- Players Vehicle Keys
-- Self
local keys = exports.msk_vehiclekeys:GetPlayerTempKeys()
-- Other Player
local keys = exports.msk_vehiclekeys:GetPlayerTempKeys(playerId)
for i = 1, #keys do
print(keys[i].plate, keys[i].model, keys[i].type)
end
HasPlayerKey
Checks whether the player has a key for the given vehicle or not
Parameters
vehicle - int
- A vehicle handle
Returns
hasKey - boolean
- whether the player has a key for the given vehicle or not
local hasKey = exports.msk_vehiclekeys:HasPlayerKey(vehicle)
HasPlayerPrimaryKey
Checks whether the player has a primary key for the given vehicle or not
Parameters
vehicle - int
- A vehicle handle
Returns
hasKey - boolean
- whether the player has a primary key for the given vehicle or not
local hasKey = exports.msk_vehiclekeys:HasPlayerPrimaryKey(vehicle)
HasPlayerSecondaryKey
Checks whether the player has a secondary key for the given vehicle or not
Parameters
vehicle - int
- A vehicle handle
Returns
hasKey - boolean
- whether the player has a secondary key for the given vehicle or not
local hasKey = exports.msk_vehiclekeys:HasPlayerSecondaryKey(vehicle)
HasPlayerTempKey
Checks whether the player has a temporary key for the given vehicle or not
Parameters
vehicle - int
- A vehicle handle
Returns
hasKey - boolean
- whether the player has a temporary key for the given vehicle or not
local hasKey = exports.msk_vehiclekeys:HasPlayerTempKey(vehicle)
GetPlayerVehicles
Get the players vehicles saved in database: owned_vehicles
Parameters
playerId - number
- ServerId of the player which you want to get the keys from - Optional
Returns
vehicles - table
- Players Vehicles
-- Self
local vehicles = exports.msk_vehiclekeys:GetPlayerVehicles()
-- Other Player
local vehicles = exports.msk_vehiclekeys:GetPlayerVehicles(playerId)
for i = 1, #vehicles do
print(vehicles[i].plate, vehicles[i].model)
end
IsVehicleOwner
Checks whether the player is the owner of the given vehicle
Parameters
vehicle - int
- A vehicle handle
Returns
isOwner - boolean
- whether the player is the owner of the given vehicle
local isOwner = exports.msk_vehiclekeys:IsVehicleOwner(vehicle)
HasPlayerKeyOrIsVehicleOwner
Checks whether the player has a key or is vehicle owner
Parameters
vehicle - int
- A vehicle handle
Returns
hasKeyOrIsOwner - boolean
- whether the player has a key or is vehicle owner
local hasKeyOrIsOwner = exports.msk_vehiclekeys:HasPlayerKeyOrIsVehicleOwner(vehicle)
GetPlayerKeysAndVehicles
Gets the player keys and owned vehicles
Parameters
playerId - number
- ServerId of the player which you want to get the keys from - Optional
Returns
vehicles - table
- Players Vehicles
keys - table
- Players Vehicle Keys
-- Self
local keys, vehicles = exports.msk_vehiclekeys:GetPlayerKeysAndVehicles()
-- Other Player
local keys, vehicles = exports.msk_vehiclekeys:GetPlayerKeysAndVehicles(playerId)
for i = 1, #keys do
print(keys[i].plate, keys[i].model, keys[i].type)
end
for i = 1, #vehicles do
print(vehicles[i].plate, vehicles[i].model)
end
AddKey
Adds a key to the player
Parameters
vehicle - int
- A vehicle handle
type - string
- Key Type ['primary', 'secondary', 'temporary']
playerId - number
- ServerId of the player that should get the key - Optional
exports.msk_vehiclekeys:AddKey(vehicle, type, playerId)
-- Self
exports.msk_vehiclekeys:AddKey(vehicle, type)
-- Other Player
exports.msk_vehiclekeys:AddKey(vehicle, type, playerId)
-- Example
exports.msk_vehiclekeys:AddKey(vehicle, 'secondary')
-- You can also use:
exports.msk_vehiclekeys:AddKey({plate = vehiclePlate, model = vehicleModel}, type)
AddPrimaryKey
Adds a primary key to the player
Parameters
vehicle - int
- A vehicle handle
playerId - number
- ServerId of the player that should get the key - Optional
exports.msk_vehiclekeys:AddPrimaryKey(vehicle, playerId)
-- Self
exports.msk_vehiclekeys:AddPrimaryKey(vehicle)
-- Other Player
exports.msk_vehiclekeys:AddPrimaryKey(vehicle, playerId)
-- You can also use:
exports.msk_vehiclekeys:AddPrimaryKey({plate = vehiclePlate, model = vehicleModel})
AddSecondaryKey
Adds a secondary key to the player
Parameters
vehicle - int
- A vehicle handle
playerId - number
- ServerId of the player that should get the key - Optional
exports.msk_vehiclekeys:AddSecondaryKey(vehicle, playerId)
-- Self
exports.msk_vehiclekeys:AddSecondaryKey(vehicle)
-- Other Player
exports.msk_vehiclekeys:AddSecondaryKey(vehicle, playerId)
-- You can also use:
exports.msk_vehiclekeys:AddSecondaryKey({plate = vehiclePlate, model = vehicleModel})
AddTempKey
Adds a temporary key to the player
Parameters
vehicle - int
- A vehicle handle
playerId - number
- ServerId of the player that should get the key - Optional
exports.msk_vehiclekeys:AddTempKey(vehicle, playerId)
-- Self
exports.msk_vehiclekeys:AddTempKey(vehicle)
-- Other Player
exports.msk_vehiclekeys:AddTempKey(vehicle, playerId)
-- You can also use:
exports.msk_vehiclekeys:AddTempKey({plate = vehiclePlate, model = vehicleModel})
RemoveKey
Removes the key from the player
Parameters
vehicle - int
- A vehicle handle
type - string
- Key Type ['primary', 'secondary', 'temporary']
playerId - number
- ServerId of the player from that the key will be removed - Optional
exports.msk_vehiclekeys:RemoveKey(vehicle, type, playerId)
-- Self
exports.msk_vehiclekeys:RemoveKey(vehicle, type)
-- Other Player
exports.msk_vehiclekeys:RemoveKey(vehicle, type, playerId)
-- Example
exports.msk_vehiclekeys:RemoveKey(vehicle, 'secondary')
-- You can also use:
exports.msk_vehiclekeys:RemoveKey({plate = vehiclePlate, model = vehicleModel}, type)
RemovePrimaryKey
Removes the primary key from the player
Parameters
vehicle - int
- A vehicle handle
playerId - number
- ServerId of the player that should get the key - Optional
exports.msk_vehiclekeys:RemovePrimaryKey(vehicle, playerId)
-- Self
exports.msk_vehiclekeys:RemovePrimaryKey(vehicle)
-- Other Player
exports.msk_vehiclekeys:RemovePrimaryKey(vehicle, playerId)
-- You can also use:
exports.msk_vehiclekeys:RemovePrimaryKey({plate = vehiclePlate, model = vehicleModel})
RemoveSecondaryKey
Removes the secondary key from the player
Parameters
vehicle - int
- A vehicle handle
playerId - number
- ServerId of the player that should get the key - Optional
exports.msk_vehiclekeys:RemoveSecondaryKey(vehicle, playerId)
-- Self
exports.msk_vehiclekeys:RemoveSecondaryKey(vehicle)
-- Other Player
exports.msk_vehiclekeys:RemoveSecondaryKey(vehicle, playerId)
-- You can also use:
exports.msk_vehiclekeys:RemoveSecondaryKey({plate = vehiclePlate, model = vehicleModel})
RemoveTempKey
Removes the temporary key from the player
Parameters
vehicle - int
- A vehicle handle
playerId - number
- ServerId of the player that should get the key - Optional
exports.msk_vehiclekeys:RemoveTempKey(vehicle, playerId)
-- Self
exports.msk_vehiclekeys:RemoveTempKey(vehicle)
-- Other Player
exports.msk_vehiclekeys:RemoveTempKey(vehicle, playerId)
-- You can also use:
exports.msk_vehiclekeys:RemoveTempKey({plate = vehiclePlate, model = vehicleModel})
ExchangeVehicleLocks
Exchange the vehicle locks of the given vehicle. All Keys that other players might have for this vehicle will be deleted.
Parameters
vehicle - int or table
- A vehicle handle or vehicle data
exports.msk_vehiclekeys:ExchangeVehicleLocks(vehicle)
-- You can also use:
exports.msk_vehiclekeys:ExchangeVehicleLocks({plate = vehiclePlate, model = vehicleModel})
TransferVehicle
The given vehicle will be transfered to the given player
Parameters
targetId - number
- ServerId of the player that should get the vehicle
vehicle - int or table
- A vehicle handle or vehicle data
showDialog - boolean
- Show Input Dialog or not
Description
If the Parameter showDialog
is set to true
, then the Owner of the Vehicle get a input field where he can insert a price for the vehicle that the target player has to pay to get the vehicle.
exports.msk_vehiclekeys:TransferVehicle(targetId, vehicle, showDialog)
-- You can also use:
exports.msk_vehiclekeys:TransferVehicle(targetId, {plate = vehiclePlate, model = vehicleModel}, showDialog)
Last updated