Get the current Object attached to the local player
Parameterskey - string - The current object key name
Returnsobject - entity - The entity that is attached to the local player or nil if nothing is attached
local object = exports.msk_handcuffs:getObjectState(key)
-- Example
local object = exports.msk_handcuffs:getObjectState('cuffObject')
local object = exports.msk_handcuffs:getObjectState('uncuffObject')
local object = exports.msk_handcuffs:getObjectState('ankletrackerObject')
local object = exports.msk_handcuffs:getObjectState('headbagObject')
local object = exports.msk_handcuffs:getObjectState('tapeObject')
-- You can also use this:
local object = LocalPlayer.state[key]
getIsHandcuffed
Check if a player is handcuffed or not
Parametersplayer - table - This is options and only for other players
ReturnsisHandcuffed - boolean - If the Player is handcuffed or not
-- Self
local isHandcuffed = exports.msk_handcuffs:getIsHandcuffed()
-- Self: You can also use this
local isHandcuffed = LocalPlayer.state.isHandcuffed
-- Other Players
local isHandcuffed = exports.msk_handcuffs:getIsHandcuffed({source = targetId})
getIsHardcuffed
Check if a player is hardcuffed or not
Parametersplayer - table - This is options and only for other players
ReturnsisHardcuffed - boolean - If the Player is hardcuffed or not
-- Self
local isHardcuffed = exports.msk_handcuffs:getIsHardcuffed()
-- Self: You can also use this
local isHardcuffed = LocalPlayer.state.isHardcuffed
-- Other Players
local isHardcuffed = exports.msk_handcuffs:getIsHardcuffed({source = targetId})
getHasAnkletracker
Check if a player has an Ankletracker or not
Parametersplayer - table - This is options and only for other players
ReturnshasAnkletracker - boolean - If the Player has an Ankletracker or not
-- Self
local hasAnkletracker = exports.msk_handcuffs:getHasAnkletracker()
-- Self: You can also use this
local hasAnkletracker = LocalPlayer.state.hasAnkletracker
-- Other Players
local hasAnkletracker = exports.msk_handcuffs:getHasAnkletracker({source = targetId})
getHasHeadbag
Check if a player has a Headbag or not
Parametersplayer - table - This is options and only for other players
ReturnshasHeadbag - boolean - If the Player has a Headbag or not
-- Self
local hasHeadbag = exports.msk_handcuffs:getHasHeadbag()
-- Self: You can also use this
local hasHeadbag = LocalPlayer.state.hasHeadbag
-- Other Players
local hasHeadbag = exports.msk_handcuffs:getHasHeadbag({source = targetId})
getHasTape
Check if a player has a Tape or not
Parametersplayer - table - This is options and only for other players
ReturnshasTape - boolean - If the Player has a Tape or not
-- Self
local hasTape = exports.msk_handcuffs:getHasTape()
-- Self: You can also use this
local hasTape = LocalPlayer.state.hasTape
-- Other Players
local hasTape = exports.msk_handcuffs:getHasTape({source = targetId})
cuffPlayer
Cuff a player
Parametersitem - string - The Item with which the player gets cuffed - Optional player - player - The target Player that gets cuffed - Optional
DescriptionIf item is nil then the Script will check the correct item from Config.RestrictItems if it's enabled or it will cuff the Player without an item (isAdminCuffed)
exports.msk_handcuffs:cuffPlayer(item, player)
-- The player next to your player gets cuffed // Read Description
exports.msk_handcuffs:cuffPlayer()
-- The player next to your player gets cuffed with item cuffs
exports.msk_handcuffs:cuffPlayer('cuffs')
-- closestPlayer gets cuffed // Read Description
exports.msk_handcuffs:cuffPlayer(nil, closestPlayer)
-- closestPlayer gets cuffed with item cuffs
exports.msk_handcuffs:cuffPlayer('cuffs', closestPlayer)
hardcuffPlayer
Hardcuff a player
Parametersitem - string - The Item with which the player gets hardcuffed - Optional player - player - The target Player that gets hardcuffed - Optional
DescriptionIf item is nil then the Script will check the correct item from Config.RestrictItems if it's enabled or it will hardcuff the Player without an item (isAdminCuffed)
exports.msk_handcuffs:hardcuffPlayer(item, player)
-- The player next to your player gets hardcuffed // Read Description
exports.msk_handcuffs:hardcuffPlayer()
-- The player next to your player gets hardcuffed with item hardcuff
exports.msk_handcuffs:hardcuffPlayer('hardcuff')
-- closestPlayer gets hardcuffed // Read Description
exports.msk_handcuffs:hardcuffPlayer(nil, closestPlayer)
-- closestPlayer gets hardcuffed with item hardcuff
exports.msk_handcuffs:hardcuffPlayer('hardcuff', closestPlayer)
uncuffPlayer
Uncuff a player
It will check if the item is correct or not to uncuff someone.
Parametersitem - string - The Item with which the player gets uncuffed - Optional player - player - The target Player that gets uncuffed - Optional
DescriptionIf item is nil then the Script will check the correct item from Config.RestrictItems if it's enabled or it will uncuff the Player without an item (isAdminCuffed)
exports.msk_handcuffs:uncuffPlayer(item, player)
-- The player next to your player gets uncuffed // Read Description
exports.msk_handcuffs:uncuffPlayer()
-- The player next to your player gets uncuffed with item cuff_keys
exports.msk_handcuffs:uncuffPlayer('cuff_keys')
-- closestPlayer gets uncuffed // Read Description
exports.msk_handcuffs:uncuffPlayer(nil, closestPlayer)
-- closestPlayer gets uncuffed with item cuff_keys
exports.msk_handcuffs:uncuffPlayer('cuff_keys', closestPlayer)
ankleTrackerPlayer
Activate/Deactivate an Ankletracker for a player
Parametersplayer - player - The target Player - Optional
exports.msk_handcuffs:ankleTrackerPlayer(player)
-- The player next to your player
exports.msk_handcuffs:ankleTrackerPlayer()
-- Specific Player
exports.msk_handcuffs:ankleTrackerPlayer(closestPlayer)
headbagPlayer
Activate/Deactivate a Headbag for a player
Parametersplayer - player - The target Player - Optional
exports.msk_handcuffs:headbagPlayer(player)
-- The player next to your player
exports.msk_handcuffs:headbagPlayer()
-- Specific Player
exports.msk_handcuffs:headbagPlayer(closestPlayer)
tapePlayer
Activate/Deactivate a Tape for a player
Parametersplayer - player - The target Player - Optional
exports.msk_handcuffs:tapePlayer(player)
-- The player next to your player
exports.msk_handcuffs:tapePlayer()
-- Specific Player
exports.msk_handcuffs:tapePlayer(closestPlayer)
dragPlayer / escortPlayer
Drag/Escort the closest player
Parametersplayer - player - The target Player - Optional
exports.msk_handcuffs:dragPlayer(player)
-- You can also use
exports.msk_handcuffs:escortPlayer(player)
-- The player next to your player
exports.msk_handcuffs:escortPlayer()
-- Specific Player
exports.msk_handcuffs:escortPlayer(closestPlayer)
putPlayerInCar
Puts the closest player in the car
Parametersplayer - player - The target Player - Optional
exports.msk_handcuffs:putPlayerInCar(player)
-- The player next to your player
exports.msk_handcuffs:putPlayerInCar()
-- Specific Player
exports.msk_handcuffs:putPlayerInCar(closestPlayer)
putPlayerOutOfCar
Puts the closest player out of a car
Parametersplayer - player - The target Player - Optional
exports.msk_handcuffs:putPlayerOutOfCar(player)
-- The player next to your player
exports.msk_handcuffs:putPlayerOutOfCar()
-- Specific Player
exports.msk_handcuffs:putPlayerOutOfCar(closestPlayer)