Player

MSK.Player

Parameters clientId - number - Player Index - equal to PlayerId() serverId - number - Player Server Id ped - number - Player Index - equal to PlayerPedId() coords - vector3 - Player Coords - equal to GetEntityCoords(PlayerPedId()) heading - float - Player Heading - equal to GetEntityHeading(PlayerPedId()) vehicle - number - A vehicle handle seat - number - Seat, the player is in - equal to GetVehiclePedIsIn(PlayerPedId(), false) weapon - number - Hash of Players current weapon - equal to GetCurrentPedWeapon(PlayerPedId(), true)

local clientId = MSK.Player.clientId
local serverId = MSK.Player.serverId
local playerPed = MSK.Player.ped

local playerCoords = MSK.Player.coords
local playerHeading = MSK.Player.heading

local vehicle = MSK.Player.vehicle
local seat = MSK.Player.seat

local currentWeapon = MSK.Player.weapon

-- Notification
MSK.Player.Notify(header, message, type, duration)

Other Players

You can get information about other players on clientside

Parameters playerId - number - Players server id key - string - The key that you want the value from

Returns value - any - The new value of the key

Description See MSK.Player above for parameter "key"

Event Handler

Returns key - string - The key that changed value - any - The new value of the changed key oldValue - any - The old value of the changed key

Description See MSK.Player above for parameter "key"

Set own values

You can set you own values by using MSK.Player as a function. You can also set them as replicated.

Parameters key - string - The key that you want to set value - any - The value that you want to set for the key replicated - boolean - whether replicated or not

MSK.GetClosestPlayer

Parameters coords - vector3 - Coords - Optional, default: playerCoords

Returns player - number - Player Index - equal to PlayerId() distance - float - The Distance to this Player

MSK.GetClosestPlayers

Parameters coords - vector3 - Coords maxDistance - float - Max distance to check for players - Max Distance is 200.0

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