Config
Config for msk_garage
Config = {}
----------------------------------------------------------------
Config.Locale = 'de' -- 'de', 'en'
Config.Debug = true
Config.VersionChecker = true
----------------------------------------------------------------
-- !!! This function is clientside AND serverside !!!
Config.Notification = function(source, message, typ)
if IsDuplicityVersion() then -- serverside
MSK.Notification(source, 'MSK Garage', message, typ) -- replace this with your Notify
else -- clientside
MSK.Notification('MSK Garage', message, typ) -- replace this with your Notify
end
end
----------------------------------------------------------------
Config.Hotkey = 38 -- default: 38 = E // Change the Key in translation.lua too
Config.npcVoice = {
enable = true, -- The NPC will say something to you
inRange = 5.0,
outRange = 5.0
}
Config.defaultTextUI = true -- Set false if you want to use a custom textui
Config.openTextUI = function(coloredText, uncoloredText)
exports['okokTextUI']:Open(uncoloredText, 'darkblue', 'left')
-- exports["esx_textui"]:TextUI(uncoloredText, 'info')
end
Config.closeTextUI = function()
exports['okokTextUI']:Close()
-- exports["esx_textui"]:HideUI()
end
Config.MySQL = { -- Look at your owned_vehicles table and correct this
type = "type", -- vehicle type (car, boat, air)
job = "job",
stored = "stored",
civ = "civ", -- Job for Civilist (DON'T TOUCH if job is NULL in owned_vehicles)
}
Config.Parking = 'specific' -- 'all' = Park out every vehicle everywhere // 'specific' = Park out your vehicle where you parked it in.
----------------------------------------------------------------
-- With this Feature you can park in and park out Vehicles if you are not the owner but have a second key
-- You can add your own Key Script in server_vehiclekeys.lua
-- msk_vehiclekeys: https://forum.cfx.re/t/esx-qbcore-msk-vehiclekeys-unique-items/5264475
-- vehicles_keys: https://forum.cfx.re/t/esx-qbcore-vehicles-keys-vehicles-lock-remote-control-ui-and-much-more/4857274
-- VehicleKeyChain: https://forum.cfx.re/t/release-vehicle-key-chain-v4-1-4-esx-qb/3319563
Config.VehicleKeys = {
enable = true,
script = 'msk_vehiclekeys'
}
Config.AdvancedParking = true -- Set to false if you dont want to use this // https://forum.cfx.re/t/advancedparking-v3-7-0-major-update-esx-qb-standalone/2099582
-- Searching for "society_jobname" in database
Config.useSocietyName = false
Config.TargetSystem = {
enable = true,
-- Supported Target: ox_target
-- You can add your own target in functions.lua
script = 'ox_target',
}
----------------------------------------------------------------
-- !!! This function is clientside ONLY !!!
Config.SetFuel = function(vehicle, fuel)
-- exports['LegacyFuel']:SetFuel(vehicle, fuel) -- LegacyFuel
-- exports['myFuel']:SetFuel(vehicle, fuel) -- myFuel
-- SetVehicleFuelLevel(vehicle, fuel + 0.0) -- FiveM Native
-- exports['qs-fuelstations']:SetFuel(vehicle, fuel) -- Quasar Fuelstations
Entity(vehicle).state.fuel = fuel -- ox_fuel
end
Config.GetFuel = function(vehicle)
-- return exports["LegacyFuel"]:GetFuel(vehicle) -- LegacyFuel
-- return exports['myFuel']:GetFuel(vehicle) -- myFuel
-- return GetVehicleFuelLevel(vehicle) -- FiveM Native
-- return exports['qs-fuelstations']:GetFuel(vehicle) -- Quasar Fuelstations
return Entity(vehicle).state.fuel -- ox_fuel
end
----------------------------------------------------------------
Config.enableImpound = true -- Set false to disable all Impounds
Config.parkoutWithKey = true -- Set true if you want to parkout a vehicle with a key at the Impound
Config.needEnoughMoney = true -- Set false if player should be able to parkout a vehicle from impound if not enough money
Config.Impounds = {
["impound_car"] = {
label = 'Impound | Car',
type = {"car", "truck"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Impound', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 524, color = 17, scale = 0.8},
locations = { -- Only for NPC and Marker
vector4(409.0, -1622.75, 29.29, 231.88),
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
vector4(401.36, -1647.98, 29.29, 318.54),
vector4(406.09, -1652.36, 29.29, 320.51),
},
warp = false, -- Set false if you don't want to warp into the vehicle
fee = {enable = true, price = 150, account = 'money' --[['money', 'bank']]} -- Fee to Park out a vehicle
},
["impound_boat"] = {
label = 'Impound | Boat',
type = {"boat"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Impound', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 410, color = 17, scale = 0.8},
locations = { -- Only for NPC and Marker
vector4(-788.38, -1490.3, 1.6, 289.21),
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
vector4(-797.84, -1490.21, -0.47, 301.0),
},
warp = true, -- Set false if you don't want to warp into the vehicle
fee = {enable = true, price = 200, account = 'money' --[['money', 'bank']]} -- Fee to Park out a vehicle
},
["impound_heli"] = {
label = 'Impound | Aircrafts',
type = {"aircraft", "helicopter"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Impound', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 569, color = 17, scale = 0.8},
locations = { -- Only for NPC and Marker
vector4(-1070.57, -2867.78, 13.95, 152.85),
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
vector4(-1112.54, -2883.81, 13.95, 147.98),
},
warp = false, -- Set false if you don't want to warp into the vehicle
fee = {enable = true, price = 500, account = 'money' --[['money', 'bank']]} -- Fee to Park out a vehicle
},
}
----------------------------------------------------------------
Config.DefaultGarage = 'A' -- Set this to your default Garage ID
Config.Garages = {
----------------------------------------------------------------
-------------------- Garage Car & Motorcycles ------------------
----------------------------------------------------------------
["A"] = { -- This is the Garage ID that will be inserted into database
id = 'A', -- This is the Garage ID that will be inserted into database
label = 'Garage | Meetingpoint', -- Würfelpark
type = {"car", "truck"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 40.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 524, color = 26, scale = 0.8},
locations = { -- Only for NPC and Marker
vector4(213.98, -808.45, 31.01, 156.59),
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
vector4(232.98, -790.3, 30.6, 161.46),
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
["B"] = { -- This is the Garage ID that will be inserted into database
id = 'B', -- This is the Garage ID that will be inserted into database
label = 'Garage | Car', -- Rockford Hills
type = {"car", "truck"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'society' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 524, color = 26, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = -899.275, y = -153.0, z = 41.88, h = 115.59},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = -901.989, y = -159.28, z = 41.46, h = 204.0},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
["C"] = { -- This is the Garage ID that will be inserted into database
id = 'C', -- This is the Garage ID that will be inserted into database
label = 'Garage | Car', -- Alta
type = {"car", "truck"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 524, color = 26, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = 275.182, y = -345.534, z = 45.17, h = 348.34},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = 266.498, y = -332.475, z = 43.43, h = 251.0},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
["D"] = { -- This is the Garage ID that will be inserted into database
id = 'D', -- This is the Garage ID that will be inserted into database
label = 'Garage | Car', -- Los Santos Airport
type = {"car", "truck"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 524, color = 26, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = -951.63, y = -2708.07, z = 13.83, h = 68.09},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = -967.41, y = -2703.67, z = 13.84, h = 71.3},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
["E"] = { -- This is the Garage ID that will be inserted into database
id = 'E', -- This is the Garage ID that will be inserted into database
label = 'Garage | Car', -- Cypress Flats
type = {"car", "truck"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 524, color = 26, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = 721.95, y = -2016.379, z = 29.43, h = 262.25},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = 728.567, y = -2033.28, z = 28.87, h = 354.0},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
["F"] = { -- This is the Garage ID that will be inserted into database
id = 'F', -- This is the Garage ID that will be inserted into database
label = 'Garage | Car', -- Pacific Bluffs
type = {"car", "truck"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 524, color = 26, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = -2163.7, y = -376.16, z = 13.26, h = 126.81},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = -2169.21, y = -372.25, z = 13.08, h = 158.18},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
["G"] = { -- This is the Garage ID that will be inserted into database
id = 'G', -- This is the Garage ID that will be inserted into database
label = 'Garage | Car', -- Observatorium
type = {"car", "truck"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 524, color = 26, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = -404.65, y = 1198.12, z = 325.97, h = 167.84},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = -406.82, y = 1207.15, z = 325.664, h = 167.65},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
["H"] = { -- This is the Garage ID that will be inserted into database
id = 'H', -- This is the Garage ID that will be inserted into database
label = 'Garage | Car', -- Paleto Bay
type = {"car", "truck"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 524, color = 26, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = 112.23, y = 6619.66, z = 31.82, h = 224.81},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = 115.81, y = 6599.34, z = 32.01, h = 265.81},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
["I"] = { -- This is the Garage ID that will be inserted into database
id = 'I', -- This is the Garage ID that will be inserted into database
label = 'Garage | Car', -- Baumarkt // You Tools
type = {"car", "truck"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 524, color = 26, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = 2766.96, y = 3463.65, z = 55.64, h = 71.4},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = 2772.88, y = 3472.32, z = 55.46, h = 241.84},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
["J"] = { -- This is the Garage ID that will be inserted into database
id = 'J', -- This is the Garage ID that will be inserted into database
label = 'Garage | Car', -- Grapeseed
type = {"car", "truck"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 524, color = 26, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = 1951.79, y = 3750.95, z = 32.16, h = 0.0},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = 1949.57, y = 3759.33, z = 32.21, h = 34.16},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
["K"] = { -- This is the Garage ID that will be inserted into database
id = 'K', -- This is the Garage ID that will be inserted into database
label = 'Garage | Car', -- Staatsgefängnis // State Prison
type = {"car", "truck"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 524, color = 26, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = 1852.28, y = 2615.23, z = 45.67, h = 271.07},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = 1875.88, y = 2595.20, z = 45.67, h = 267.31},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
["L"] = { -- This is the Garage ID that will be inserted into database
id = 'L', -- This is the Garage ID that will be inserted into database
label = 'Garage | Car', -- Diamond Casino
type = {"car", "truck"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 524, color = 26, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = 906.67, y = -26.04, z = 78.89, h = 328.42},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = 886.12, y = -62.68, z = 78.76, h = 236.43},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
["M"] = { -- This is the Garage ID that will be inserted into database
id = 'M', -- This is the Garage ID that will be inserted into database
label = 'Garage | Car', -- La Puerta Beach
type = {"car", "truck"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 524, color = 26, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = -1184.43, y = -1509.74, z = 4.65, h = 297.27},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = -1187.22, y = -1490.94, z = 4.38, h = 124.55},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
["N"] = { -- This is the Garage ID that will be inserted into database
id = 'N', -- This is the Garage ID that will be inserted into database
label = 'Garage | Car', -- Grand Senora Desert
type = {"car", "truck"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 524, color = 26, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = 1108.02, y = 2659.36, z = 38.14, h = 0.0},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = 1112.26, y = 2654.1, z = 38.0, h = 269.12},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
["O"] = { -- This is the Garage ID that will be inserted into database
id = 'O', -- This is the Garage ID that will be inserted into database
label = 'Garage | Car', -- Cayo Perico
type = {"car", "truck"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 524, color = 26, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = 4520.1, y = -4515.16, z = 4.5, h = 22.21},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = 4510.93, y = -4516.44, z = 4.12, h = 21.14},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
----------------------------------------------------------------
------------------------- Garage Boat --------------------------
----------------------------------------------------------------
["boat_A"] = { -- This is the Garage ID that will be inserted into database
id = 'boat_A', -- This is the Garage ID that will be inserted into database
label = 'Garage | Boat', -- Los Santos Docks
type = {"boat"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 427, color = 38, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = -724.39, y = -1334.67, z = 1.6, h = 49.0},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = -731.31, y = -1334.57, z = 2.07, h = 228.46},
},
warp = true, -- Set false if you don't want to warp into the vehicle
},
["boat_B"] = { -- This is the Garage ID that will be inserted into database
id = 'boat_B', -- This is the Garage ID that will be inserted into database
label = 'Garage | Boat', -- Sandy Shores
type = {"boat"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 427, color = 38, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = 1338.13, y = 4269.68, z = 31.5, h = 81.76},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = 1332.57, y = 4258.02, z = 32.15, h = 253.83},
},
warp = true, -- Set false if you don't want to warp into the vehicle
},
["boat_C"] = { -- This is the Garage ID that will be inserted into database
id = 'boat_C', -- This is the Garage ID that will be inserted into database
label = 'Garage | Boat', -- Paleto Bay
type = {"boat"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 427, color = 38, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = -1604.42, y = 5256.2, z = 2.07, h = 22.78},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = -1595.83, y = 5259.36, z = 3.07, h = 28.87},
},
warp = true, -- Set false if you don't want to warp into the vehicle
},
["boat_D"] = { -- This is the Garage ID that will be inserted into database
id = 'boat_D', -- This is the Garage ID that will be inserted into database
label = 'Garage | Boat', -- Cayo Perico Island
type = {"boat"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 427, color = 38, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = 4931.42, y = -5146.21, z = 2.47, h = 62.92},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = 4938.64, y = -5139.09, z = 2.09, h = 64.75},
},
warp = true, -- Set false if you don't want to warp into the vehicle
},
["boat_E"] = { -- This is the Garage ID that will be inserted into database
id = 'boat_E', -- This is the Garage ID that will be inserted into database
label = 'Garage | Boot', -- Cayo Perico Island
type = {"boat"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 50.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 50.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 427, color = 3, scale = 0.7},
locations = { -- Only for NPC and Marker
{x = 3858.9, y = 4459.77, z = 1.83, h = 85.1},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = 3857.01, y = 4447.02, z = 0.1, h = 274.43},
},
warp = true, -- Set false if you don't want to warp into the vehicle
},
----------------------------------------------------------------
----------------------- Garage Helicopter ----------------------
----------------------------------------------------------------
["heli_A"] = { -- This is the Garage ID that will be inserted into database
id = 'heli_A', -- This is the Garage ID that will be inserted into database
label = 'Garage | Helicopter', -- Los Santos Airport
type = {"helicopter", "aircraft"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 569, color = 30, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = -1617.14, y = -3145.52, z = 13.99, h = 0.0},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = 4938.64, y = -5139.09, z = 2.09, h = 64.75},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
["heli_B"] = { -- This is the Garage ID that will be inserted into database
id = 'heli_B', -- This is the Garage ID that will be inserted into database
label = 'Garage | Helicopter', -- Sandy Shores Airport
type = {"helicopter", "aircraft"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 569, color = 30, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = 1723.84, y = 3288.29, z = 40.16, h = 0.0},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = 4938.64, y = -5139.09, z = 2.09, h = 64.75},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
["heli_C"] = { -- This is the Garage ID that will be inserted into database
id = 'heli_C', -- This is the Garage ID that will be inserted into database
label = 'Garage | Helicopter', -- Grapeseed Airport
type = {"helicopter", "aircraft"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 569, color = 30, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = 2152.83, y = 4797.03, z = 40.19, h = 0.0},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = 4938.64, y = -5139.09, z = 2.09, h = 64.75},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
["heli_D"] = { -- This is the Garage ID that will be inserted into database
id = 'heli_D', -- This is the Garage ID that will be inserted into database
label = 'Garage | Helicopter', -- Cayo Perico Airport
type = {"helicopter", "aircraft"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = false, identifier = 'player' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
{job = 'ambulance', grade = 0}, -- owned_vehicles -> job has to be set to 'ambulance'
}},
pedmodel = {enable = true, model = 'csb_trafficwarden', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = true, id = 569, color = 30, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = 4459.91, y = -4478.1, z = 3.3, h = 0.0},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = 4938.64, y = -5139.09, z = 2.09, h = 64.75},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
----------------------------------------------------------------
------------------------ Garage for Jobs -----------------------
----------------------------------------------------------------
["police_mrpd_a"] = { -- This is the Garage ID that will be inserted into database
id = 'police_mrpd_a', -- This is the Garage ID that will be inserted into database
label = 'Garage | Police', -- Cayo Perico Airport
type = {"car", "truck"}, -- "car", "truck", "boat", "aircraft", "helicopter" // Look into you database for that
distance = 20.0, -- The max distance to park-in vehicles
jobs = {enable = true, identifier = 'society' --[[identifier from 'player' or 'society']], ownJob = true --[[true: will only show vehicles that are from the same job you are employed at]], jobs = {
-- If you set identifier = 'society' then you have to set the identifier in database to the jobname. Example: https://prnt.sc/5YQnA743Yftj
{job = 'police', grade = 0}, -- owned_vehicles -> job has to be set to 'police'
}},
pedmodel = {enable = true, model = 's_m_y_cop_01', distance = 20.0},
text3d = {enable = true, label = '~g~Open Garage', size = 0.8},
marker = {enable = true, distance = 5.0, type = 27, size = {a = 1.0, b = 1.0, c = 1.0}, color = {a = 255, b = 255, c = 255}},
blip = {enable = false, id = 524, color = 29, scale = 0.8},
locations = { -- Only for NPC and Marker
{x = 460.1, y = -986.74, z = 25.7, h = 92.28},
},
park_dist = 5.0, -- Distance between Parkout Spots // Don't change this if you don't know what this is
park_out = { -- You can set multiple locations
{x = 455.61, y = -980.5, z = 25.7, h = 90.34},
},
warp = false, -- Set false if you don't want to warp into the vehicle
},
}
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