-- Get Cuff Status from the player next to you.local isCuffed = MSK.TriggerCallback('msk_handcuffs:getCuffStatus', GetPlayerServerId(closestPlayer))-- Get your own Cuff Statuslocal isCuffed = MSK.TriggerCallback('msk_handcuffs:getCuffStatus')if isCuffed then-- add your code hereelse-- add your code hereend