Server Exports
GetVehicleFuel
Parameters
netId - number - A vehicle network id
Returns
fuelLevel - number - Vehicles fuel level (defaults to 50.0 if not set)
local fuelLevel = exports.msk_fuel:GetVehicleFuel(netId)
SetVehicleFuel
Sets the vehicles fuel level serverside and syncs it to the entity owner.
Parameters
netId - number - A vehicle network id
fuelLevel - number - Vehicles new fuel level
exports.msk_fuel:SetVehicleFuel(netId, fuelLevel)
IsPlayerNearVehicle
Serverside anti-exploit check that returns whether a player is close enough to a vehicle to interact with it.
Parameters
playerId - number - The players server id
vehicle - number - A vehicle entity handle
maxDist - number? - Max distance in units (defaults to Config.MaxFuelingDistance)
Returns
result - boolean
local isNear = exports.msk_fuel:IsPlayerNearVehicle(playerId, vehicle)