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Client Exports

SetVehicleDamaged

Sets a vehicle as "damaged" so the engine cannot be started.

If a player is driving the vehicle or the engine is on when this is called, the engine will turn off automatically.

Parameters
vehicle - entity - A vehicle handle
isDamaged - boolean - Whether the vehicle is damaged or not

-- Mark vehicle as damaged (engine cannot be started)
exports.msk_enginetoggle:SetVehicleDamaged(vehicle, true)

-- Mark vehicle as repaired (engine can be started again)
exports.msk_enginetoggle:SetVehicleDamaged(vehicle, false)
info

See the Guides page for integration examples with RealisticVehicleFailure and qb-vehiclefailure.