Player
MSK.Player
Properties
clientId - number - Player Index — equal to PlayerId()
serverId - number - Player Server Id
ped - number - Player Ped — equal to PlayerPedId()
coords - vector3 - Player Coords — equal to GetEntityCoords(PlayerPedId())
heading - float - Player Heading — equal to GetEntityHeading(PlayerPedId())
vehicle - number - A vehicle handle
seat - number - Seat the player is in — equal to GetVehiclePedIsIn(PlayerPedId(), false)
weapon - number - Hash of Players current weapon — equal to GetCurrentPedWeapon(PlayerPedId(), true)
local clientId = MSK.Player.clientId
local serverId = MSK.Player.serverId
local playerPed = MSK.Player.ped
local playerCoords = MSK.Player.coords
local playerHeading = MSK.Player.heading
local vehicle = MSK.Player.vehicle
local seat = MSK.Player.seat
local currentWeapon = MSK.Player.weapon
-- Notification
MSK.Player.Notify(header, message, type, duration)
Other Players
You can get information about other players on clientside.
Parameters
playerId - number - Players server id
key - string - The key that you want the value from
Returns
value - any - The value of the key
local value = MSK.Player.Get(playerId, key)
-- Example:
local coords = MSK.Player.Get(playerId, 'coords')
Event Handler
Returns
key - string - The key that changed
value - any - The new value of the changed key
oldValue - any - The old value of the changed key
AddEventHandler('msk_core:onPlayer', function(key, value, oldValue)
print(key, value, oldValue)
end)
Set own values
You can set your own values using MSK.Player as a function. You can also set them as replicated.
Parameters
key - string - The key that you want to set
value - any - The value that you want to set for the key
replicated - boolean - Whether replicated or not
MSK.Player(key, value, replicated)
-- Example: Only usable in the script you've set it
MSK.Player('test', 'this is a test')
-- Example: Usable in all scripts
MSK.Player('test', 'this is a test', true)
-- Output
print(MSK.Player.test) -- 'this is a test'
MSK.GetClosestPlayer
Parameters
coords - vector3 - Coords - Optional, default: playerCoords
Returns
player - number - Player Index — equal to PlayerId()
distance - float - The Distance to this Player
local player, distance = MSK.GetClosestPlayer(coords)
if player ~= -1 and distance <= 2.5 then
-- Do something with this player
end
-- As an Export:
local player, distance = exports.msk_core:GetClosestPlayer(coords)
MSK.GetClosestPlayers
Parameters
coords - vector3 - Coords
maxDistance - float - Max distance to check for players (Max: 200.0)
local players = MSK.GetClosestPlayers(MSK.Player.coords, 25.0)
-- As an Export:
local player, distance = exports.msk_core:GetClosestPlayers(coords, maxDistance)